Author Topic: APE 2 basic help  (Read 4705 times)

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Offline RocketJo

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APE 2 basic help
« Reply #25 on: August 10, 2006, 06:10:20 PM »
Hi

problem is solved so far.

Another one coming up:

I got my pheasant running, but there is only a white-shadered polygon model and not the "real" pheasant.

Could somebody please help?

EDIT: It´s ok, I got it!
« Last Edit: August 13, 2006, 11:31:09 AM by RocketJo »

Offline RocketJo

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APE 2 basic help
« Reply #26 on: August 13, 2006, 01:14:25 PM »
Got another problem:

I followed the instructions of APE II (as I did by the pheasant as well), but no got a problem with another self-made animal:

It appears in the adoption menue and I can adopt it without the game crashing. But the animal is transparent, it doesn´t appear after placing it in the exhibit. I´ve checked all files, but couldn´t find somthing wrong (all names and links are named correctly, I think). Could somebody please help?

Offline csleesburg

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APE 2 basic help
« Reply #27 on: August 13, 2006, 01:21:30 PM »
The invisibility factor is virtually always a naming item. Check all your files very carefully, to see if you've left just one mis-named. e.g. gorilla_blue instead of blue_gorilla or instead of gorilla_b. That type of thing. If you can see that your dds is recolored correctly, and the nif doesn't crash the game, it virtually has to be a mis-named something. Check the ai file first and make sure the icon is pointed to the correct skin.

Offline RocketJo

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APE 2 basic help
« Reply #28 on: August 13, 2006, 01:39:46 PM »
Ah, yeah, thx.

I found it. I´ve forgotten to rename "PandaRed" within the female .xml-file.