Author Topic: Jtt Global Meltdown  (Read 1605 times)

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Offline snonsew

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Jtt Global Meltdown
« on: February 17, 2006, 06:04:07 AM »
I have made it to the final JTT scenario. What a blast. But, I have started with this scenario, and I have a sick Magnet. I have built an exhibit and assigned a zookeeper, but he is running around like a crazy man - he isn't feeding anyone and he isn't healing anyone - just running.

Any suggestions?
Thanks,
Sonja

Offline Wooly Rhino

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Jtt Global Meltdown
« Reply #1 on: February 17, 2006, 06:23:29 AM »
I'm not sure the exact perimeters of this scenario, but is it possible to fire him and hire another? Or hire more then one? Or assign him exhibits?

Offline Penguino

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Jtt Global Meltdown
« Reply #2 on: February 17, 2006, 07:54:46 PM »
Try putting the zookeeper next to the sick animal.

Offline snonsew

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Jtt Global Meltdown
« Reply #3 on: March 06, 2006, 02:58:57 PM »
I did, finally, discover the problem. This scenario opens with lose animals. Thus, the zookeep is running around like a crazy person trying to rescue animals that he cannot even get to. Once all of these animals are crated, the zookeep takes care of the fenced animals.

Thanks -
Sonja