Okay, I stopped making observation areas and just kept the walk area 1 block away from the exhibits again. I am also making the walk ways no wider than 2 wide for the branches and 3 wide in the center strip. I am only putting in one resturant, one bathroom, one gift shop, one attraction and the adoption center in the middle of 12 or so exhibits (10 wide and however many deep I can make it - usually 12-15). Seasideville's Senario is finally completed with a zoo rating of 86, average animal happiness of 98 and average guest happiness of 90-91 doing it that way. Before I wasn't getting anything over 69 in guest happiness.
I used the same basic principle on the dolphin show senario. It didn't work so well. I had manta rays, turtles, the show tank and dolphin exhibit connected, whale sharks, bowhead whales, polar bears, sea lions, belugas, hammerhead sharks, tiger sharks, bluefin tuna, blue marlins, manatees and baraccudas. I was playing around with the tank in the exhibits for the sea lions and polar bears... The senario didn't go very well. I wasn't getting over 62 guest happiness, but had a 98-99 animal happiness the whole time. I had to Alfred H all but 18 of the guests off to finally get the 70 average guest happiness to complete the senario. None of the guests needed anything when I checked them either, so the park wasn't lacking in food/restrooms. I don't get it. :erm
Zookreeper, I am using ZT-CC and I have XP Pro. I am having computer problems, but I don't think it's effecting the game. I spiked a strip of RAM and I am pretty sure it took some of my processor. I am just waiting for the thing to permantly crash now. Anyways, things move alittle slower on the game and I can't do a full large map either without the screen pausing for long period of times (doesn't help that I am working off of only 128KB RAM, either :><). Other than that, nothing else has been effected.