can i have what lurks below the surface pic, as a 1280 by 1024. and again, very good pics.
You can get it here
http://i116.photobucket.com/albums/o16/TaraMalone/wallpaper/BlacktipReefShark1024x768.jpg.
very beautiful exhibits and stunning detail. What is your graphic card and the settings on your game.
I actually have an old computer that isn't very good. I originally bought it for $650, I think about 4 years ago. It's a Compaq, so it came with the typical specs, AMD Athlon processor (2.1 GHz), 512MB RAM, and of course an integrated video card. I upgraded the RAM to 2GB and the video card to a NVIDIA GeForce 6200 (256MB). It plays most of my games fine. It lags a bit with large zoos, so I tend to only use small and medium maps. My habitats have no guests or buildings, so they don't usually lag. I can max out all settings (using the "Custom" option), but I rarely play actual zoos with all settings maxed like that.
Do you mind telling me how you brought the plants and landscape items so close together.
There are a few files that have to be changed to make that happen. You know how when you place one object (a tree, shelter, or rock, for example), it won't let you place most other objects? Or, when you place an object like a shelter or rock on top of grass or flowers, they get deleted? Well, the code for that is located in the .xml files that describe the
category those objects belong to,
not the files for individual objects. It's called "stompData" and is located at the top of the files.
I have a text file with some info to help me remember what needs to be changed when a new expansion pack comes out, and here is what I have in it:
---> CHOOSE ONE
The files you would alter are in \entities\objects\*\ai\ (inside the various folders like x100_000.z2f, depending on which expansion packs you have). For example, for the vegetation you would look under \entities\objects\foliage\ai\ and you would edit the files that are called bush.xml, wildflowers.xml, and so on,
not the ones that are for specific vegetation, like AfricanDaisy_Savannah.xml.
You would open each file in Notepad, do a search (actually, it's right at the top, so you could just use your eyes) for
, and then replace whatever it says with what I just posted above. Where it says "CHOOSE ONE" I mean that you need to choose one of the objects ( or or whatever), remove it from the long list of objects, and insert it in the place that says CHOOSE ONE. Hope that made sense. Of course, you don't have to include all those objects, you could remove some from that list.
Once you alter all the foliage files, you will be able to place foliage one on top of the other. Then you need to do the same for rocks (look for rock.xml under \entities\objects\rocks\ai\) and shelters (shelters.xml under \entities\objects\shelters\ai\), and food and enrichment objects. Plus any other objects you want, of course.
If you are using the "all moveable / water placeable" hack, some of the files that you will need to edit are inside that!
I also altered some of the objects to have these codes: waterPlacement="true" landPlacement="true" tankPlacement="true". You will be able to do things like put a large ice floe on land. It looks cool. To do this, you would find the .xml file for the object that you want to alter, open it in Notepad, and do a search for , then add those codes right after that. Some of them might already be there, or might be there but with "false" instead of "true." So just watch for that and change them appropriately. Oh, and the Tank one should only be used if you have MM.
I hope that helps someone. I figured out how to hack this ages ago, like when ZT2 first came out. It's been a great help in designing. It just looks much better when you can put some grass or flowers around a rock instead of it sitting in the middle of an empty spot all by itself.