Okay, I'm making another game based off of my story. There's a part in my book where they visit a zoo of genetically mutated dinosaurs. It's not harmful to the dinosaurs, but it does give them cool abilites. They include airrexes (giant winged T-rexes), gigatons (sauropods four times larger than the largest normal one), and spikupines (ankylosaurids with porcupine-like quills instead of armor). It's called Rhea Park Tycoon (Rhea was the name of the island continent on where it's based), and it's a business strategy game where you build up the zoo of genetically mutated dinosaurs.
In Rhea Park Tycoon, the behavoirs(sp?) of the animals are much more realistic than the ones in Dino Theme Park. Carnivores will eat other animals when they are hungry, but if they have their food nearby, they'll leave them alone, however, the animals will still be in panic. Certain herbivores will love herds, and will get unhappy when alone, yet with herds too big, they'll get unhappy again. Airrexes will fly out of their cages if you don't have certain security, and other animals will break out of their cages if the security isn't strong enough. All of this is possible with variables and coding.
In total, there's gonna be 30 different mutant types. If anyone wants to know them, PM me, for I don't feel like posting them at the moment.