HOHMYGODITWORKED!IT WORKS! AH! AH! AAAAAAAH!
http://img75.imageshack.us/img75/6703/aaaaaahunicornwq9.jpgNow as you've probably noticed there's a gap around the horn - this is because instead of importing a model straight from Blender or 3DSMax, I've had to put them side by side and copy the location of the verices (In XYZ space). The model I made in blender lost a few vertices when exporting, so some of it was guesswork... including that. As far as I can tell it's only 2 points that are misplaced - causing the lovely seethrough holes in the unicorns' heads =P
This, I will fix. The program I'm using to edit the numbers (rather than a drag-the-point-where-I-want-it interface) doesn't highlight selected vertices - hence it's all guesswork, and very time consuming @_@ (I also need to texture the things, and make the young models, then test to make sure it's not crashing things in general and the ear rig doesn't distort the horn, as well as get the rest of the coding (eg zoopedia) finished up)
The .nif is
exactly the same size it started off as (as I suspected when you have to limit your .dds codenames) and everything except the model is the same. The number of vertices (corners) that an animal has
must remain the same.There may well be a shorter way around it, but I haven't figured it out yet =P I know there
must be an easier method, and darnit I WILL find it!
But before that I must eat, as I have been working on this evil model since morning and it's now past lunch.
NEEDFOODNOW! *zoom*
Edit: This is the hi-res model
only. The game has about 3 meshes for different display levels and the highest one has the most polygons and is therefore much more flexible to edit (the distortion of the head on the lower models would be insane. I tried it. The ears detach. And can't be moved or they'll distort rediculously when the game tries to have the unicorn flick its ears.)
So I'm afraid once this does become a download, it'll be for people who's comps can manage high detail - sorry.
[modnotice=penguinman]Please post links to such large images
[/modnotice]