Author Topic: How Do We Make Animals! Lol  (Read 4847 times)

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ZT2Koala

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How Do We Make Animals! Lol
« Reply #25 on: August 25, 2005, 03:37:55 PM »
Yay im part of the competition!!!

EDIT: for ape II

Offline Koala Komander

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How Do We Make Animals! Lol
« Reply #26 on: September 01, 2005, 04:25:16 PM »
nother problwms! always problem for me! I bought paint shop pro 9 and it said file was not supported. Who won? When is it out Sideshow?

Offline ZooD

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How Do We Make Animals! Lol
« Reply #27 on: September 01, 2005, 04:41:00 PM »
to make animals make a .z2f folder and put these files in it organized!! otherwise it wont work

animalname.beh
animalname.tsk
\entities\sound\animalname.xml
\ai\(all seven .xml files that you are using)
\animalname folder(all you need are the .dds, .bfm, and the .nif files
\lang\1033\animalname_strings.xml
\locations\initiallocs_(somewhere).xml
\ui\icon_maplocations\xxx.dds(only required for recolored animals i think )
\zoopedia\entries\animalname_entries.xml

Offline Koala Komander

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How Do We Make Animals! Lol
« Reply #28 on: September 01, 2005, 04:57:27 PM »
the dds. file din't open with paintsoppro pro 9. Thanks for the usful info

Offline ZooD

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« Reply #29 on: September 01, 2005, 05:47:39 PM »
Quote
Originally posted by Koala Komander@Sep 1 2005, 06:57 PM
the dds. file din't open with paintsoppro pro 9. Thanks for the usful info
you need a plug in for .dds files

Offline TaraM

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How Do We Make Animals! Lol
« Reply #30 on: September 01, 2005, 08:08:41 PM »
Or use a converter to convert to tga. Almost any good image editing program will edit tga. After you finish changing it, use the converter to change it back to dds.

I have tried using dds_converter_v21.exe (Google that filename to find it) and it appears to work well for both dds-to-tga and tga-to-dds.

Offline Koala Komander

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How Do We Make Animals! Lol
« Reply #31 on: September 02, 2005, 03:04:57 PM »
Thank you ! I'm dowloading it as I speak. i hpoe it works. and if it does you are going to see a liger soon.

Offline Zoo_Master

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How Do We Make Animals! Lol
« Reply #32 on: September 12, 2005, 11:44:39 AM »
Quote
Originally posted by ZooD@Sep 1 2005, 05:41 PM
to make animals make a .z2f folder and put these files in it organized!! otherwise it wont work

animalname.beh
animalname.tsk
\entities\sound\animalname.xml
\ai\(all seven .xml files that you are using)
\animalname folder(all you need are the .dds, .bfm, and the .nif files
\lang\1033\animalname_strings.xml
\locations\initiallocs_(somewhere).xml
\ui\icon_maplocations\xxx.dds(only required for recolored animals i think )
\zoopedia\entries\animalname_entries.xml
ZooD, can you please be a little more specific with that?  Maybe you would suspitute animalname for lion or something; and explain how to get files to .xml files.