Zoo Admin Archive

Technical Support & Downloads => ZT2 Tech Support => Topic started by: JohnZTMaster on January 09, 2007, 09:13:19 PM

Title: Need Mesher for Dino project
Post by: JohnZTMaster on January 09, 2007, 09:13:19 PM
Okay, someone at Modding Genesis named conspiersacy extracted a number of skins from the Jurassic Park Warpath video game, well I saved the skins and had an idea....if one of the meshers could make models, maybe we could get a dino min-xp? The included skins are from top to bottom: Acrocanthosaurus, Albertosaurus, Ankylosaurus, Carcharodontosaurus, Cryolophosaurus, Giganotosaurus, Pachycephalosaurus, Velociraptor, Spinosaurus, Stygimoloch, Styracosaurus, Suchomimus, Tyrannosaurus, Triceratops

http://www.conspiersacy.com/warpathskins.png

Please recall that the forum picture maximum is 450x450 pixels, and thus your image has been changed to a link. Mika
Title: Need Mesher for Dino project
Post by: mikaboshi on January 09, 2007, 09:22:22 PM
You wouldn't be able to use those skins unless you had the models....the skins are made for a model, and know where to attach. There'd be no real way to use those like that.
Title: Need Mesher for Dino project
Post by: lilgamefreek on January 09, 2007, 10:32:08 PM
And it's a bit hard to make models for ZT2. Take a preexisting one and warp it. Sure. Export an entirely new one. Not so much.

And at the same time, you'd need to program the dinosaurs. Things like albertosaurus, I bet you can just use preexisting T-rex or even Carnotasaur programming. However animals like Velociraptor, Pachycephalosaurus, it'd be nye impossible to animate them, code them, and implement them.