Author Topic: Need Mesher for Dino project  (Read 1290 times)

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Offline JohnZTMaster

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Need Mesher for Dino project
« on: January 09, 2007, 09:13:19 PM »
Okay, someone at Modding Genesis named conspiersacy extracted a number of skins from the Jurassic Park Warpath video game, well I saved the skins and had an idea....if one of the meshers could make models, maybe we could get a dino min-xp? The included skins are from top to bottom: Acrocanthosaurus, Albertosaurus, Ankylosaurus, Carcharodontosaurus, Cryolophosaurus, Giganotosaurus, Pachycephalosaurus, Velociraptor, Spinosaurus, Stygimoloch, Styracosaurus, Suchomimus, Tyrannosaurus, Triceratops

http://www.conspiersacy.com/warpathskins.png

Please recall that the forum picture maximum is 450x450 pixels, and thus your image has been changed to a link. Mika
« Last Edit: January 09, 2007, 09:21:45 PM by mikaboshi »

Offline mikaboshi

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Need Mesher for Dino project
« Reply #1 on: January 09, 2007, 09:22:22 PM »
You wouldn't be able to use those skins unless you had the models....the skins are made for a model, and know where to attach. There'd be no real way to use those like that.

Offline lilgamefreek

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Need Mesher for Dino project
« Reply #2 on: January 09, 2007, 10:32:08 PM »
And it's a bit hard to make models for ZT2. Take a preexisting one and warp it. Sure. Export an entirely new one. Not so much.

And at the same time, you'd need to program the dinosaurs. Things like albertosaurus, I bet you can just use preexisting T-rex or even Carnotasaur programming. However animals like Velociraptor, Pachycephalosaurus, it'd be nye impossible to animate them, code them, and implement them.
« Last Edit: January 09, 2007, 10:34:26 PM by lilgamefreek »