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11
Tutorials / Re: A Simple Flower
« Last post by Yellowrose on August 11, 10, 07:10:56 PM »
You may decide differently but I decided some of these ghost pixels around the tulip blossoms and a few around the stem need to be deleted so select the eraser tool from the left hand side icon menu. It looks like a pencil with an eraser on the end. Use the drop down to select the eraser rather then the background eraser. the background eraser tool usage will be explained in another tutorial.



with the eraser tool selected we now need to set up our tool options. if you look at the top of the workspace you'll notice the tube tool preset is now replaced with the eraser tool preset so just adjust your settings like mine.



for shape we want square. for size we want 1 pixel for everything else just use the same numbers I have in the screenshot. And we are ready to start deleting some of the ghost pixels.

the ones I am going to delete look somewhat see through rather then the solid color of the rest of the flower and the same with the stem. this is what my image looked like after deleting the pixels I thought should be deleted. I did zoom in a tab closer by selecting view/zoom in by 1 twice.



as you'll notice some pixels still have that see through opacity to them. these pixels will turn white in APE so now we are going to use the clone tool to solidify them a little more so we don't get the white in APE so select the clone tool from the left hand tools menu.



Again our preset changes in our tool options bar at the top of our workspace. The 3 most important settings in this preset are indicated in red. shape size and opacity make sure your settings are the same as mine. Or as close to it with your choice of graphics program.



Once you have your settings set select 1 pixel in your image. My cursor is not showing in these screenshots but as you can see from the circled area on my image the pixel I selected is outlined. With your pixel selected as I have right click that selected pixel a couple of times to be sure it registers as the selected pixel and then left click it without moving your cursor.



 You'll notice immediately the pixel darkens and is is not so see through. repeat with the remaining pixels first selecting the pixel with a right click on the next pixel then left click on the same pixel and repeat until all the see through pixels are a more solid color as in this image. If your pixel that you just cloned is not yet solid enough just repeat your left clicks until they are solid enough to your liking.



12
Tutorials / A Simple Flower
« Last post by Yellowrose on August 11, 03, 04:03:21 PM »
To easily show from obtaining an image to finished for testing and release. Some screenshots are bigger then what you see just click an image to see the full sized screen.

I found an image of a tulip stem with 2 flowers as I already have this image in 8 colors I have no need to recolor it. Remember my graphics program of choice is Paint Shop Pro. This program is reasonably priced compared to others and can do pretty well everything we need it to do. If interested in getting this program you can check out the Corel website for pricing. The best time of year to grab this program is the month of August as then usually lower the price significantly for back to school special sales. https://www.paintshoppro.com/en/products/paintshop-pro/

You don't have to use PSP for your graphics but with these screenshots and explanations of what is being done hopefully you can locate the tools that do the same job in your graphics software of choice.

To see all the tool icons I have across the top of my workspace as well as the pallets I use on the right side of my workspace follow the following 2 screens.

For all the tool Icons



for the right side pallets



we won't be using all of the pallets we will just be working with the materials pallet and the layers pallet.

My original Image was 302 pixels wide x 494 pixels tall this is obviously way to big to be used in ZT



to obtain the resize window you see to the right of the tulip image in this program you would look in top menu bar for image and click it scroll down to resize and click it and you should get the resize window.



the top section tells you your original image size
next section is where you can change parameters for the size you want. Make sure to use the drop down and select "Pixels"
Next section we don't touch it will auto set using the sizing changes you entered in the section above it.
bottom section sets how your image will be resized. I usually just go with whatever default settings are there but if you want to experiment with the aspect ratio setting remember to make note of the default settings so you can change them back if you don't like the result. The nice thing about PSP is it has an unlimited undo feature so if you don't like the way something turned out for a particular step just click the undo and redo  the step using parameters you're happy with.

I was happy with the defaults so just clicked ok and this is my resize result.



As you can see the image is still way to big to be used in ZT so another feature I love about PSP is the ability to convert your image to what PSP calls a Picture Tube. This is a great feature as it allows you to draw and paint an area with the picture rather then a paint brush of solid color.

to convert my resized image to a picture tube go to the top menu and select file/Export/Picture Tube



this will open a new window with settings that can be adjusted. Seeing as we are working with an imge with only 1 tulip in it, I just used the default settings you see in the screen.



enter a name for your tube and click ok.

Because I have a collection of over 14,000 picture tubes I add the 000 to the beginning of my tube names so it makes the ZT ones easier to find in my tube list as you will see in the next few screens.

Now that you have your image resized and converted to a picture tube it's time to select your picture tube for use to continue your creation.

The picture tube tool can be found down the left side of the PSP workspace



when you select the tools from the left side tools selector you'll notice a change in the top of the workspace. You'll notice the tube name in this screen is different then in an earlier screen, that is because I had already converted the 8 colored tulips to tubes before beginning this tutorial.



this is what all those settings do some as you can see have settings you can adjust but for now we are going to leave them at the default other then to change the scale of the tube for use in ZT.



Use the dropdown arrow to the right of the tube selector image to select your tube from all the tube images you may have installed in PSP as I mentioned I have over 14,000 so only a few are shown in the small selection window with the one you select having a blue frame around it to show it is your active selection.



With your tube selected adjust the scale from 100 to 10 so our tube when we use it on a layer as we move on will be an appropriate size for use in ZT.

Now it's time to get down to the process of putting our final image together for ape and using layers to obtain the finished image.

My base layer is always a copy of the zoo tycoon grid. this image is 1024x768 not sure who made it but I will attach a smaller image that can be sued for most small creations.



I have cropped the grid to 384x288 and will attach it to this tutorial so you can use it.



With the grid image cropped it's time to set up our scaled tulip image.

Add a new raster layer to the grid image



Your layer properties window will open. None of these settings need adjustment so just click ok to add your new layer.



you'll notice in the layer pallet to the right we now have 2 layers for our image the active or working layer is highlighted in blue.



With our active layer selected in the layer pallet to the right it's now time to paint our picture tube image onto the layer so select the picture tube tool from the left menu. Because we went through the selection and scaling of our tube earlier it is all set to use to paint with so add just one instance of the tulip to your new layer. Just click anywhere in the grid to apply the tube to the layer if your flower is not sitting like mine it won't matter becuase we will be removing the grid layer with some more editing needed later.



as you can see with the tulip now layered on the grid you get a better view of the size. to size it any smaller would lose a lot of the detail in the image so we will just use this image for our Simple Flower file.

When we resized the original image and then converted it to a tube and scaled it down to the size we need it created what are called ghost pixels around our image. These ghost pixels may not be that noticeable in our view at the moment but if we just save out layer as a png file and put it in ape the ghost pixels will become a solid white color and take away from our pretty tulip image so before we move on to saving our image for ape we are going to either recolor those ghost pixels or delete them. For this I use a very tedious method because I am what is called a pixel junky. I edit at the pixel level so my images are as clean as possible for a good quality finished file. to do this we are going to make the grid layer invisable by turning it off in the layer pallet to the right.

look at the layer pallet and make sure the pallet is wide enough for you to see all the icons available. You should see an eyeball icon so on the background layer we click the eyeball icon to turn off the visibility of that layer.



to make the grid visible again just click the eyeball again to turn on layer visibility. For now we are going to leave it off and we are going to see if there are any ghost pixels that need adjustment. To do this we are going to zoom in on our image.

Go to the top menu bar and click View/ zoom in by 5. do this twice



After doing it twice we can see there are a few ghost pixels we need to either edit with the clone tool or delete so we have a good clean image for APE.


13
Tutorials / First Steps in Creation - Introduction
« Last post by Yellowrose on August 11, 56, 02:56:56 PM »
I think one of the best pieces of advice I can give is the same advice I was given when I first started to create. Aussie Koala one of great past administrators at Zoo Admin advised me to start with something small for my first creation like a statue. Or even foliage which with some trees and plants you only need one image to start with.

so to begin your journey into creation there are a few tools you need to work with so from start to finish here is a list of tools you'll need.

1. A graphics program for working with images preferably one where you can work with layers, has a resizing feature and also the ability to decrease color depth of merged layer images.  A list of links for different graphics programs can be found here - http://zooadmin.org/DesignersTreehouse/index.php?topic=19.0

2. APE - Animal Projects Editor - once you have your images ready and you have icons made for your creation you will need APE to assemble your creation and get the unique 8 character internal name APE applies to your creation. A.P.E 3.2 can be downloaded here at the Treehouse HERE

3. 7zip or Winzip or other compression software to be able to both open and rezip your file once all required editing and rotation fixes are done. 7zip can be downloaded at https://www.7-zip.org/

4. Zoot 1.1 - this little program is awesome for many things but for a beginner designer we are just going to concentrate on using it to fix rotations for your creation. Zoot can be downloaded at the Treehouse HERE

5. A Hex Editor such as Winhex or HxD which is a free hex editor I use. As creation progresses on to other things this will be needed for making your paths with another tutorial written by Cricket that explains how to make a path using an existing path. (when I do the path tutorial I will be supplying a base path that can be downloaded and used for making paths) HxD Free Hex Editor can be downloaded Here

Here are a couple other links to image manipulation software. these are great for resizing an image or converting an image format from jpg to png or png to jpg. Something to remember when saving your images. Always save as a png format first png keeps the quality of the image without losing detail. JPG should only be used for a screenshot of your item due to it's smaller file size. Jpg format images when saved time and time again beginning to lose their quality and start to pixelate so I usually will save even an in game screenshot after I have cropped it as a png image first and then save it as a jpg second for posting then if I need another copy of the screenshot I will open the png version and save as a jpg. It may be a little tedious but doing this helps to keep quality even with screenshots and the images don't degrade in quality.

http://zooadmin.org/DesignersTreehouse/index.php?topic=20.0
14
Community Celebrations / Zoo Admin Celebrates 18 Years
« Last post by Yellowrose on August 09, 50, 04:50:54 PM »
Zoo Admin existed on the internet before it became part of the Ogresnet Network. It was then owned by a young man named Joshua Oskirka. The oldest date for posting I can find on the Wayback Machine is from August 1st 2001. As with any site there is work that needs to be done before a web site goes live on the internet so I figure Zoo Admin was first created sometime in July of 2001 by Joshua during early beta stages of the game.

How Ogresnet came to be owners of the website is unknown but on October 13th at 3:06 am Jim "Red Phoenix" Chamberlin the then administrator announced in a post that Zoo Admin was now live on the Ogresnet Network.


For the whole month of October we will have a birthday celebration with a new download every day with special surprise downloads for both the 13th for the official ZA birthdate and on the 31st to celebrate Halloween before we move on to the Christmas season. I look forward to seeing any of you viewing this topic and hope you are members and able to pop in and say hello. The downloads will all be released at the Zoo Admin ZT1 Downloads site which now requires you to register to be able to download.

Yellowrose
Owner/Webmaster
Zoo Admin
15
Tutorials / Introduction to Tutorials
« Last post by Yellowrose on August 09, 26, 04:26:34 PM »
There aren't many tutorials that are up to date with what we have discovered over the last 10 years. It is my hope to be able to fix that by providing step by step tutorials with screenshots along with the explanations to make it a little easier for you to learn how to create quality content. Those with more knowledge in some areas of creation no longer have the drive and interest in ZT they once had and were never really ones to just do a tutorial properly for those of us learning to follow so we could expand our knowledge and become better creators.. It is my hope to pass on and make available the information I have learned over the years while creating for ZT and other ventures of creation that have helped along the way.

I am not familiar with a lot of the graphics programs available today as I was introduced to Paint Shop Pro back in the mid 90's and have been using it ever since.  So all screenshots will show things being done in Paint Shop Pro. Most graphics programs including Gimp which is downloadable for free and then also Photoshop permit the working with layers and color depth which are 2 very import tools when working with images for Zoo Tycoon.

To follow my tutorials all you will need to do is locate the tool in your graphics program that will permit you to do what is needed for any posted instruction step.

if you have any questions please feel free to post in the questions and answers topic in this board and I will do my best to answer you or you can check into the Zoo Tycoon Community Discord channel. the link can be found HERE. I am usually always around the discord channels and will as above do my best to help you out and direct you to where the best up to date information can be found.

Yellowrose
16
Tutorials / Questions & Answers
« Last post by Yellowrose on August 09, 25, 04:25:14 PM »
The tutorial topics once completed will all be locked. I am providing this topic for you to ask any questions you may have regarding any step in any of the tutorials you find posted.

Please remember I am not always available here on the forum so joing the discord channel may get you a fast er response to your questions so you can continue with your project.
17
About Us / File Hosting
« Last post by Yellowrose on July 18, 45, 12:45:29 PM »
No person shall host or allow to be hosted any files available at the Designer's Treehouse without written permission from the creator of the file to do so is a violation of that creator's copyright and as those files have been entrusted to me as owner of this web site I will file a take down notice with DMCA(Digital Millenium Cpoyright Act) failure to comply with such a notice is punishable throughout the world by law.
18
Utilities / lang-DTH.dll
« Last post by Yellowrose on May 02, 30, 01:30:48 AM »
lang-DTH.dll

No Image Available

Author: Yellowrose

Category : Utility

Date Added : May 2, 2019

Current File Date : January 23, 2020

Updated : N/A

Size : 25 KB

Compatibility : All Game Versions

Description : This dll file contains generic messages for the following files:

YR Gingerbread Shelter
Around the World in 80 Days Ride
Bedknobs and Broomsticks Ride
Decorative Curb
Low Decorative Fence
Tall Decorative Fence
The Inn
Spining Thrill Ride
Animal Shelter
Fancy Small Shelter
Museum
Animal Discovery Center
Dance Hall
Large Fancy Shelter

Download


19
Fansite Links / Zoo Admin
« Last post by Yellowrose on April 24, 42, 05:42:04 AM »
Zoo Admin

While not very active Zoo Admin has been around since August of 2001 when Zoo Tycoon was in early beta testing. It was originally founded by a young beta tester named Joshua Oskirka. Below is a link to a capture of the original site listed on WayBack Machine.

https://web.archive.org/web/20140903090241/http://zootycoon.tripod.com/

In October of that same year Zoo Admin was obtained by the staff of the Ogresnet Network and added to a list of at the time very popular games such as:
NETWORK SITES

    Half Life Fallout
    Halo Center
    Kingdoms of Azeroth
    Middle Earth Center
    Rise of Nations Oracle
    Through the Ages
    Total War Center
    Zoo Admin

Zoo Admin officially went online on the Ogresnet network on October 13th, 2001 at approximately 3AM. Zoo Tycoon was officially released in stores on October 17, 2001 just a short 3 days later.


Zoo Admin has had many incarnations over the years as can be seen through page captures at the Way Back Machine. But there is also a return of the original Ogresnet site which had a software conversion done from VBulletin to SMF when Ogresnet closed and the current admin obtained the site and the later incarnation after the Ogresnet Network closed in 2006.

Zoo Admin Archives - original October 2001 - 2006 Website.

Zoo Admin - 2006 - Present

Zoo Admin is also home to one of the largest downloads collections hosting approximately 3000 files for Zoo Tycoon & Zoo Tycoon 2 made by some of the most talented creators in the community at the time of their creation. The downloads sites each have their own home and can be reached with the links below:

Zoo Tycoon 1 Downloads

Zoo Tycoon 2 Downloads.

20
About Us / How Can I Get Involved With This Site.
« Last post by Yellowrose on April 24, 50, 04:50:48 AM »
The first step is owning Zoo Tycoon and having an interest in learning what is needed to make your own content items that can be added into the game to enhance game play for both yourself and others.

The next is being a member at one of the few fansites that are left online today.

Have a willingness to learn or the knowledge to help others and a willingness to share that knowledge.

Registration here is done by Administrator approval only. There is no need to activate your account as it will be automatically be activated when an admin approves your registration. The registrations are checked a few times daily and usually approved if we are familiar with you from a fansite.
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