I really enjoy the user created animals, but in some cases they do not have any sounds in the game.. I am trying to edit some of the animals so that they make noise in the game.. Let me also say that I am only doing this for my game and do not want to "steal" peoples projects that they worked on... I only want to put sound so they are more real.. I also want to eidt some of the sounds to make them more real..
I read this tutorial and do not understand how to identify like it says: any help would be greatly appreciated I have APE 1.1 that i downloaded here and I have the DD an MM versions as well..
Can anyone elaborate a bit more on this please..
I do not understand where you define the sound and give it a correct path?
[Sounds] Section
There should not be animations or sounds in the ztd file that are not used in the uca file. These animations or sounds will slow Zoo Tycoon when it starts, loads a zoo, or loads menus. They will also cause longer downloads and use more bandwidth. First off, delete any "wav" files in the ztd unless you put them in the ztd. I would recommend going to the original animals "ai" file (in this case, animals/cloulep.ai for the clouded leopard) and copy its sound section. This way Zoo Tycoon will use its own sound files instead of the ones in your ztd and you can make the ztd smaller by deleting the "wav" files. However, be sure full paths are always used. For example, if you copy the [Sounds] section from animals/gorilla.ai, the line "pant = gorilla1" must be changed to "pant = animals/gorilla/gorilla1.wav". The other lines in the [Sounds] section would have to be changed similarly, except for those that already show full paths.
In case you added a new "wav" file, you need to add it to this section, give it the correct path, give it a name, and add it into the Behavior Sets. For example:
baby1 = animals/566F83BC/lelgrowl.wav
baby1 = 1500
"baby1" is the name that will be used in the Behavior Sets. All of the files you added are in the animals folder. 566F83BC refers to the animal's ID# (also a subfolder). lelgrowl.wav is the sound file you supplied. 566F83BC will have to be changed to your animal's ID# and lelgrowl.wav to the name of your sound file. In "baby1 = 1500", 1500 tells how loud it should be. If you add sound files, be sure they are in "Microsoft PCM, 16 bit" or "Microsoft PCM, 8 bit" format. Zoo Tycoon does not support other formats. For example, it does not support "Microsoft APCM" format.
If sounds are defined in the [Sounds] section, then the [Sounds] section should also define sounds for placesound and pickupsound.
pickupsound = animals/ID#/oneOfTheOtherSounds.wav
pickupsound = 1500
placesound = animals/ID#/oneOfTheOtherSounds.wav
placesound = 1500
These cause the animal to make a sound when you pick up and put down the animal. Make appropriate changes to these lines for your animal and your sound files.